The cloth is assumed to always be a 2D plane with dimensions defined by the "width" and "height" parameters regardless of how many variables are in the "boneformat" string. The "width" and "height" parameters are self-explanatory the "boneformat" parameter is described in more detail at. Another file, windrunner_ is also included as an example of rigging a cloth model from DOTA 2. An example cloth model is included in the /usermod/models/narry/ folder. So for the best results, leave the model in its default position (ie, t-pose for ragdolls, straight line for ropes) and then animate any kinematic bones into position before the scene starts and give the sim a second to stabilize.
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